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Three Pokémon Games That Didn't Get the Adoration They Warranted

Following a vision of world peace thanks to Pokemon Go, there's no question that the creature-catching series stands as one of the most mainstream gaming titles in existence. Pikachu is every bit as famous as Disney's mascot, perhaps even more. The continued excitement surrounding trading card values guarantees near-daily Pokemon news stories. You'd be hard-pressed to find a Pokémon game that failed to move at least a few million copies. Even, unofficial Pokémon games achieve popularity every year.

Yet despite that pervasiveness and popularity, there are still Pokémon games that remain underappreciated. These represent titles that failed to receive their proper due, or were buried by the excitement of the mainline series. They're Pokémon games stuck on doomed platforms or services, or were pioneering attempts onto new mediums. They're often also Pokémon games that might have blossomed if they ever got sequels or modern remakes. Considering these factors, we won't be offering yet another reminder for Pokémon Conquest or the Pokemon Mystery Dungeon series. We're going beneath the surface.

Nevertheless, you may already know about these Pokémon games. Therefore, prior to rearranging your glasses and typing 'Actually,' we can all acknowledge that these are Pokémon games for people with refined tastes, agreed?

Pokémon Ranch: The Relaxed Forerunner

An excessive number of Pokémon games emphasize the combat element of the series, and far too few of them highlight the everyday aspects that would come with living with a companion. Sure, modern titles include minor mechanics like these in recent entries—you can play with your monsters in camps. But I am dying for a Pokémon game more in the style of Nintendogs or The Sims.

My Pokemon Ranch (2008) for the Nintendo Wii is not that game. The digital-only title is best seen as the antecedent to Pokémon Home; that is, as a repository to hold monsters from various titles. Reviews from its release said Ranch was a poor if not outright hideous game. It's not my goal to dispute these notions, but it behooves me to say Ranch might be the closest we've come to a everyday life Pokémon game.

True to its title, the game is set on a farm where your personal Miis—get this—simply hang out with your pals. The activities with Pokémon were basic, and a lot of the draw was observing what your monsters might do when they're not being forced into cockfighting. In a just world, Pokémon Ranch would have been the beginning of a wonderful franchise built on the daily joys of coexisting with a small creature. However, because The Pokémon Company can collect a fee for Pokémon Home now, I'm guessing we will never see a Pokémon Ranch game realized to its complete potential. One might cry 'help us, Pokémon Pokopia!' but it's also known that the upcoming Switch exclusive is as much a puzzler as it is a life sim.

Ranch was released long before Stardew Valley sparked the enduring trend of comfort gaming. It was prior to the proliferation of passive games, and the video playthrough popularization of viewing games you aren't actively controlling. Most people never realized that Ranch's concept to watch your critters as much as you play with them wasn't to hide a lack of substance. In truth, Ranch's attention to detail was so remarkable, a live stream focused on broadcasting the game 24/7. The individual who runs the channel states that, after almost twenty years of playing the game, he still has not encountered all that is in it. Justice for Pokémon Ranch: nobody understood you in 2008.

Pokemon Duel: The Strategic Board Game Lost

Are you aware that Pokémon once had an licensed tabletop game with miniatures? Pokemon Duel was the 2016 attempt to digitize the physical experience in a more approachable form. Duel was also, unfortunately, one of Pokémon's first forays into the world of free-to-play mobile gaming. Duel had the hallmarks of a gacha title where players could spend for advantage—and there was motivation to do so, given the slow progression for new pieces.

These questionable mechanics obfuscated a tragic reality: Pokémon Duel was an excellent tactical game with Duel today. "Words cannot describe how much I loved and miss this game," a YouTube comment states, seven years after Duel's servers were pulled. "Honestly I think this game was better than TCG Pocket in terms of depth, accessibility, game design, and content in general," another commenter declared. "I am convinced if it launched now people would be engaging with it more than GO and Pocket together."

Regrettably, Duel's initial launch was marred by connectivity problems. Bugs, alongside Duel's predatory business model, gave people little reason to come back. Should a revival occur, The Pokémon Company decided to revive this franchise, I'm still not certain things would play out differently. The unusual board structure made for a fantastic tactical experience for the few folks who played Duel, but that board is also a intimidating visual mess.

Pokémon: Magikarp Jump: The Silly Gem

Screenshot from the game
Select Button/Magikarp Jump

Man, why don't more Pokémon games loosen up a little and have some enjoyment? Magikarp Jump (2017) was a rare instance of The Pokémon Company giving its blessing a game with a concept so absurd, it was verging on internet meme. Considering we're dealing with a franchise where trainers go out with a full belt of ineffective monsters who simply cannot do anything, I'm shocked we don't have more Pokémon games that laugh at themselves.

In Magikarp Jump, the player is charged with breeding the ultimate version of the infamous fish. This isn't about a Magikarp that can win battles. These are 'Magikarp raised to enter contests to see who can jump the highest. One drawback is how Magikarp Jump, like many mobile games, requires the player to wait before they can improve their Magikarp further. But it is clear throughout the experience that the developers appreciated and got the community love around Magikarp.

Nowhere was this more evident than in Jump's merciless random events, where your Magikarp was as likely to raise its stats as it was to get eaten by a Pidgeotto. Beyond the clever dialogue, Magikarp Jump also experimented with other things I wish the core series would do, like offering a diverse range of the same type of monster. I know it's not practical for any Pokémon game to have dozens of colorings and patterns for a compendium of over a thousand creatures, as Magikarp Jump does... but one can dream.

Magikarp Jump was not a especially complex or profound game, but the kernels of genius were there. Sharply written events with unpredictable results that permanently influence how you can raise a pet also describe the excellent Mewgenics. It's worth noting: Mewgenics will almost certainly be in the running when Game of the Year season arrives.


Given dozens of mainline entries and derivative titles, it's probable that I didn't mention that one Pokémon game you totally love but contend that not nearly enough people played. I know that some people look back on games like Pokemon Ranger or Pokemon Pinball fondly notwithstanding argu

The writer

Brian Anthony

A tech-savvy writer passionate about digital trends and innovation, with a background in journalism and a love for storytelling.

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